The
“Augmented Reality (AR) and Virtual Reality (VR) market by Technology (AR and
VR), by Components (Sensors, Semiconductor Components and Others), by End-User
(Entertainment, Education, Automotive, Retail, Medical, and Others) – Global
Forecast to 2025” The scope of study involves understanding on the factors
responsible for this growth of AR and VR market along with the estimates and
forecasts of the revenue and market share analysis and also spots the
significant AR and VR players in the market and their key developments.
Augmented Reality (AR) and Virtual Reality (VR) to 2025 – Global Analysis and
Forecast by Technology, Components, and End-user Industry, AR and VR market is
expected to grow from US$ 4.25 Bn in 2015 to US$ 130.01 Bn by 2025 reach.
Smart phones are the must have digital devices today, they have changed the way
we communicate, travel, design, run business, and many more. In recent years
smartphones revolutionized the world, and still the ongoing R&Ds to launch
advanced features, improved and more customer centric and enterprise level
applications holds the market for years to go. AR and VR are the technologies
which immerse the user into virtual world and allows to interact with the
virtual objects being in real environment. The growing trends in smartphones
and tablets applications will encourage more AR and VR content going ahead, and
this is estimated to grow alongside the growth of AR and VR penetration in
various enterprise applications such as advertisements, mass communication,
sales and marketing, and gamification which are wide area of interest.
The global AR and VR market has been broadly segmented by technology i.e., AR
and VR technologies. The market is further segmented by components which
includes sensors and other semiconductor components. In addition to this the AR
and VR market is bifurcated into on end-user industry such as entertainment,
education. Industrial, medical, aerospace & defense, and retail among
others. The VR segment holds major share of the global AR and VR market in 2015
and is estimated to lose its market share to AR technology segment by 2025. The
market share of VR claimed for 82.1% of the total market revenue share in 2015.
Augmented Reality and Virtual Reality are growing at a high pace and becoming
the next must have technology from individuals to enterprises. These
technologies are expected to revolutionize the way people communicate, shop and
do business. Some of the key examples of end-user industries which will be
driving factors for these technologies are healthcare, retails, manufacturing,
marketing and others.
The global AR and VR market is also bifurcated by regions such as North
America, Europe, Asia Pacific, Middle East & Africa and South America.
North America is estimated to dominate the market with highest share in 2015,
the driving factors for this include high adoption rate of AR and VR
applications in various industries as well the increasing interest of giants in
AR and VR market such as Google, Inc., Microsoft Corporation, Facebook, Inc.,
and others. Hence, North America and Europe are considered to be the leaders of
AR and VR market in 2015, however, APAC region is also expected to take over
the market share and lead the AR and VR market by 2025. APAC is expected to
record a maximum growth of 47.7% during 2016 to 2025.
China being one of the key countries in APAC for technological developments
will lead AR and VR market in APAC and is also expected to continue its
dominance by growing at a CAGR of 55.3% through the forecast period from 2016
to 2025. China and other countries in APC such as Japan, Korea, etc. are
expected to observe highest penetration of AR and VR due to increasing
applications and adoption of AR and VR in industrial and manufacturing sectors.
The report profiles key players such as DAQRI LLC, Oculus VR LLC, Microsoft
Corporation, Vuzix Corporation, EON Reality, Inc., Marxent Labs LLC, Blippar,
Total Immersion, Innovega, Inc., and Augmented Pixels Inc. among others.
The report segments the global augmented reality and virtual reality market as
follows:
Global Augmented Reality and Virtual Reality Market – By Technology
Augmented Reality (AR)
Virtual Reality (VR)
Global Augmented Reality and Virtual Reality Market – By Components
Sensors
Semiconductor Components
Others
Global Augmented Reality and Virtual Reality Market – By End-user Industry
Entertainment
Education
Industrial
Medical
Real Estate and Architecture
Retail
Aerospace and Defense
Others
Global Augmented Reality and Virtual Reality Market – By Geography
North America
U.S.
Canada
Mexico
Europe
France
Germany
Italy
Spain
U.K.
Rest of Europe
Asia Pacific (APAC)
Japan
China
India
Australia
Rest of APAC
Middle East & Africa (MEA)
Saudi Arabia
U.A.E.
South Africa
Rest of MEA
South America (SAM)
Brazil
Rest of SAM