“The Cloud Gaming Market revenue is estimated to
reach $476.0 million by the end of 2015,” according to Publisher. Currently,
the market is in a growing stage where it is witnessing many strategic mergers
and acquisitions. Many big companies are now working on technologically
advanced cloud gaming projects that will be launched in the coming two to three
years.
The social gamers, especially the females and kids across the world, are the
major contributors in the online cloud gaming segment. The population the
female gamers has increased significantly in the recent years. Around 46% of
the online gaming audience are females who generally prefer smartphones to play
games as these devices are affordable and easy to carry thus giving the gamers the
freedom to play anytime at anywhere.
“Currently, North America and Western Europe regions are leading in the cloud
gaming market, but the markets of Central Eastern Europe, Asia-Pacific and
Latin America regions are expected to be the fastest growing in 2020 as
compared to 2015”.
Growing number of global online gaming audience, change in the gaming behavior
of the gaming audience, ease of selecting the gaming device and resuming the
game from where it was left, and increased investment in cloud gaming market by
the big players in terms of technology and innovation are some of the factors
that are supporting the growth in the global cloud gaming.
Essential Takeaways:
- It is estimated that by 2020 the core gamers will become the main cloud
gaming audience and is expected that core gamers market will grow at a CAGR of
33.5% by 2020.
- Smartphones are emerging as the preferred gaming devices and the market is
expected to touch a CAGR of 29.8% by 2020.
- Data streaming technology will have a major technology share and is estimated
to reach at CAGR of 33.5% by 2020.
- North America will continue to contribute the major share to the cloud gaming
market and is believed to grow at a CAGR of 29.9%.