The
on “Massively Multiple Online Games (MMOG) to 2025 by Genre (MMO Role Play
Games (MMORPG), MMO First Person Shooter (MMOFPS) and others), Platform (Mobile
MMO Games, PC MMO Games and Console MMO Games) and Revenue Model (Free to Play,
Pay to play) – Global Analysis and Forecast”. The scope of study involves
understanding on the factors responsible for this growth of MMOG market along
with the estimates and forecasts of the revenue and market share analysis and
also spots the significant MMOG players in the market and their key
developments.
MMO Games Market to 2025 – Global Analysis and Forecast by Genre, Platform and
Revenue Model, the MMOG market is estimated to reach US$ 26.65 billion by 2025
from US$ 10.32 billion in 2015.
The smart phone industry has been experiencing leaps in its market growth,
which has further generated numerous opportunity for the MMO game developers to
design mobile specific games. Smart phones as the platform for MMO Games has
critically fueled the growth of MMOG Market across the globe. The mobile based
MMOs can be further categorized in Android tagged MMOs, iOS tagged MMOs and
Hybrid. Some of the widely played MMOs on mobile devices are Dofus Touch,
Guardian Codex, Heroes of the Dungeon, Candy Crush Saga and Clash of Clans
among others. Some of the major plays in this market are Supercell Games,
Gungho Online Entertainment, King Digital Entertainment, Machine Zone, Kabam,
Com2uS, Blizzard Entertainment and Mixi among others.
The global MMOG market by geography is segmented into five region including
North America, Europe, Asia Pacific, Middle East & Africa and South
America. North America is expected to account for the largest share of the
global MMOG market in 2016, followed by Europe. Developed economies like U.K
and U.S comprises of nearly 50% population that are gamers, which has the
average age of 28 years. Not only the developed economies but rapidly growing
countries like China are also supporting the foreign investment in the nation
allowing the gaming industry to flourish in these regions. South Korea is
another major province that exhibits massive growth of MMO games market in the
coming years.
The report profiles key players such Activision Blizzard, Inc., Electronic Arts
(EA), Giant Interactive Group Inc., NCSOFT Corporation, Ankama, NEXON Co.,
Ltd., Gamigo AG, Tencent Holdings Limited, Jagex Games Studio and Ubisoft
Entertainment SA, among others.
The report segments the global MMOG market as follows:
Global MMOG Market – By Genre
MMO Role Play Games (MMORPG)
MMO First Person Shooter (MMOFPS)
Others
Global MMOG Market – By Platform
Mobile MMO Games
PC MMO Games Market
Console MMO Games Market
Global MMOG Market – Revenue Model
Free to Play
Pay to play
Global MMOG Market – By Geography
North America
U.S.
Canada
Mexico
Europe
France
Germany
Italy
Spain
U.K.
Rest of Europe
Asia Pacific (APAC)
Japan
China
India
Australia
Rest of APAC
Middle East & Africa (MEA)
Saudi Arabia
U.A.E.
South Africa
Rest of MEA
South America (SA)
Brazil
Rest of SA