Publisher
announces that it has published a new study Youth League Sports Software:Market Shares, Strategy, and Forecasts, Worldwide, 2016 to 2022. The 2016 study
has 389 pages, 185 tables and figures. Worldwide Youth and Amateur Adult League
Sports Software markets are poised to achieve significant growth and enormous
market consolidation as youth and recreational teams move to automated process
Integration
of a variety of technologies is the functional direction of market development
as vendors seek to build out a platform. As companies try to build out
specialized payment processing, registration, scheduling, and team
communications capability, the platforms become very complex and difficult to
change. The classic software problems associated with integration of different
software modules begin to plague systems developers. The platform can include a
lot of different functions illustrated below.
Sports
Software
Club
Management
Sports
Websites
Sports
Technology
Team
Roster Software
Team
Registration Management
Volunteer
Management Software
Flexible
payment options.
Users
can choose from various payment methods
Pay
by check or by credit card
Track
cash payments
Make
payment on account
Provides
an advertising base for retail outlets
Advertising
base has local reach
Broad
functionality
Administrators
can collect online payment securely
One
tap payment
Discounts
& coupons are supported
Create
one multifaceted product
Tracks
rosters, schedules, game attendance, practice attendance
Tracks
availability, team payments, and statistics
Text
communications
Email
communications
Messaging
Team
web site communications
Effective
communications capability
Fields
Courts
Lessons
Referees
Parties
Multipurpose
rooms
Equipment
Background
Screening
Equipment
Tracking
Facility
Management
Game
Results Tracking
Online
Registration
Scheduling
Team
Assignments
Volunteer
Management
Youth
sports package software often generates revenue b taking a small percentage of
the transactions that are run through the software by the teams. Standard
software licenses are also used to pay for the software. A third revenue model
depends on an annual fee per registration. In some cases, the fee is $50 per
web site and an additional $299 annually a vendor typically charges $2.50 per
registrant. Custom graphics are available for $599 typically.
Several
youth team software vendors provide web site design tools, other vendors permit
users to work with a graphics team to support building the appropriate design.
Most vendors offer premium features to make them available in high end web
sites. This includes text messaging, team, and effective communications
capability
A
very few vendors are specialists in payments processing. Credit card processing
is an important part of running an team. Thetessm revolves around shared use of
fields, courts or ice. Payments processing provides a way to collect the money
easily, providing a base for the team.
Most
youth team software is available with an initial free trial. This lets people
try out the web site for an organization. The strength of the software is the
player registration process. Other vendors have strength in payments
processing. Still others specialize in the web site design. A vendor that
provides the best registration software considers it the bread and butter for
the company.
Communication
is a more elaborate software requirement and that is being upgraded by most
vendors. Vendors work to make their software customizable. Vendors permit users
to ask questions specific to the league, they can add an additional fee to be
collected during the registration process.
According
to Author, leader of the team that prepared the study for Publisher, “Vendors
are making acquisitions to make the software able to provide a large set of
capabilities. Modules brought in from different companies and developers are
difficult to integrate into a functioning platform. Frequently functionality
brought in from an acquisition is torn down and rewritten to make it conform to
a platform.”
Market
growth comes from increased benefits of organization in youth and amateur adult
sports leagues. Travel teams and tournaments are in vogue. These do not happen
in a consistent manner unless there is automated process in place. Automated
process is just better for making a team function smoothly, eliminating vast
amounts of politics. Shared resource is always a problem, having automated
management is better. Once one aspect of the team management is automated,
there is demand to automate all the processes across the board leading to
plenty of consolidation and acquisitions in this market.